#pragma once

#include "BaseCharacter.h"

class BlackKnight : public BaseCharacter
{
private:
	AnimationManager* AniMan;
	bool quarter;
	bool half;
	bool stop1;
	bool stop2;
	bool stop3;
	
public:
	enum BKnightAnimation { BKNIGHT_IDLE = 29, BKNIGHT_ABIL1 = 33, BKNIGHT_DEATH = 37, BKNIGHT_SELECT , BKIGHT_ATTACK = 43 };

	BlackKnight(bool isPlayer);
	~BlackKnight(void);

	void Update(float elapsedTime);
	void Render();

};

